Wizards of Time
Escape game 12+

Wizards of Time

4.87
2 - 5 people100 minutesAverage
Wizards of Time: a live-action game that challenges you to learn spells, control time, and alter fate. Encounter characters, determine alliances, and conquer boss battles. You are the main character in your own magical quest!
BeginnersWith childrenBeginnersBeginners

Average
Not scary
Without actorsActors
EnglishGame language
About the escape room

Experience the magic like never before in this spellbinding, live-action, game which transports you and your team of trainee wizards into an unimaginable world of extreme possibilities. After choosing your motion-triggered wand, you’ll go through The Wizarding School, learning basic and advanced spells which you’ll have to perform to perfection in order to control time and alter the fate of the world. The magical realm is filled with characters to meet, each one rich with backstory and plenty to tell you. Your game will change course depending on which allies and enemies you make along the way. With multiple different possible endings, you won’t be short of exploring the entire realm and facing the various boss battles ready to stop you in your path. Wizards of Time makes you the main character, leading your very own quest. Not only will you choose the allies to partner with but you’ll also be involved in the various conflicts which will undoubtedly rise against you.

AI
Brief assessment
from Navigator AI
Go if you’re into playful, wand‑waving roleplay with a branching story and flashy moments when the tech lands. It’s more interactive theater than classic escape room, so show up ready to lean in and have fun.

The owner of this escape room has not yet confirmed their details.

If you are the owner of this escape room, please confirm your details so that customers can see your contact information for bookings.

Location

Paid Parking
Wifi
Wardrobe

Overview of artificial intelligence

AIReviews agree it’s an interactive experience with light puzzling and lots of video-led moments. Tech can be hit‑or‑miss, which affects immersion and pacing. The runtime feels long to several players, and there’s confusion about the advertised length. Cleanliness and a possible policy restricting kids from using wands were noted by at least one guest.
WeaknessesUnreliable tech and suspected manual triggers break the illusion. Pacing drags with extended videos and not much to solve, and theming can feel muddled. One guest called out dusty rooms and unclear timing and kid policies.
StrengthsWhen the motion‑triggered wands respond, casting spells feels cool and immediate. The choose‑your‑path story promises different outcomes and makes you the lead. It’s easy to enjoy if you don’t take it too seriously.
SecurityNo safety incidents reported. One comment flagged noticeable dust, but there’s no clear info on briefings or safety instructions.
Level of fearNot scary; no horror elements called out. Suitable for families, though one review suggests younger kids may not be allowed to use wands, which could dampen their fun.
Actors' gameLittle mention of live actors; interaction seemed mostly system‑ or GM‑driven, with some cues possibly triggered manually. No strong praise or critique of performer presence.
Quality of riddlesLight on traditional puzzles and heavier on spell gestures and interactions. Recognition can be finicky, leading to confusion about whether actions worked. Puzzle hunters may feel shortchanged.
PlotWizard‑school setup with choices that steer allies, enemies, and endings. Most feedback focused on tech and pacing rather than story detail.
Difficulty levelMechanically simple and beginner‑friendly, but frustration can spike when sensors misread gestures. Best for story‑first players; hardcore puzzlers may find it too easy and slow.

Reviews

title
Jordan P.
Beginner
3
Their site lists 100–140 minutes in one spot and 120–140 in another, yet slots are every 120, so the long runtime seems shaky unless they overlap groups. The tech looked impressive when it behaved, and casting spells with instant feedback was fun, but plenty of moments felt GM‑triggered—I pointed a finger and it still went off. Could be fine for kids, except we were told they couldn’t use the wand
08.08.2025
title
Sophie L.
Beginner
4
Leaning into the wizard school vibe was a blast, and when the wand tracked well the spell hits felt great. Staff recalibrated once and it helped. It does run long and sags in the middle, but the last scene landed for us.
02.06.2025
title
Lena✨
Beginner
5
Come for goofy fun, not hardcore puzzles. We whooshed wands, made a couple choices, and the path switched up—loved it. Bring friends who’ll play along, not cynics.
09.02.2025
title
Amelia V.
Beginner
5
It’s less of a puzzle room and more of an interactive show, and it’s a lot of fun if you’re willing to loosen up and not take yourself too seriously.
17.03.2025

Other escape rooms at this location

Dungeon Darts
The Haunted Hound
QUEST FOR ATLANTIS
ABDUCTED: CHAPTER 2
Run
NO HOPE IN HELL

Similar Escape Rooms