Run
Escape room 12+

Run

4.64
2 - 4 people60 minutesMedium
Venture into a derelict building in Sheffield's outskirts and uncover the chilling tale of the Headmaster's immortality. As the clock chimes 12:00am, will you dismiss the horror as a mere bedtime story or succumb to the fear?
BeginnersWith children

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
You find a derelict building. A sanctuary that sways in the gale. Exhausted, you fling the door open, clamber inside and a gust of wind slams the door shut behind you. Grateful to be out of the ever widening skies, you are told about an old tale used to keep children from wrong doings. “Deep in the outskirts of Sheffield sits a dark forest, deep in the forest lies a dilapidated child’s home. Locals claim that many moons ago it’s Headmaster used to pay for his own immortality with the souls of the children. This was until the longest and darkest storm ever recorded struck; lasting over 12 hours and finishing at exactly midnight. Locals claimed, that evening, they could hear children’s screams whirl in the winds, that they had been visited by the children in their nightmares. And that their souls were bound to hell and that they would be back.” With that final word, the clock strikes 12:00am and you hear the front door bolt behind you. The witching hour has began. It’s just a story, it’s just a story, a fictitious story, a mere tale used to keep children from wrong doings. Nothing to be afraid of. You told yourself.
AI
Brief assessment
Navigator AI
Go for the moody, tech‑driven orphanage vibe and the rush of navigating by shifting lights in near darkness. It’s a big, atmospheric set that favors exploration over padlocks and keeps the creep dial steady, not savage.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers love the immersive theming, multi‑room layout, and clever use of lighting cues to steer progress. Difficulty and logic feel inconsistent across groups: some find the flow smooth, others get stuck without a clear next step. Several reviews call out an abrupt or anticlimactic ending and the odd tech hiccup or mis-sequenced trigger. Staff presence is praised, with monitoring and lighting adjustments when needed.
WeaknessesA few teams report confusing transitions and weaker puzzle logic in places. The finale can feel sudden, and occasional tech misfires or out‑of‑order triggers break momentum. Some mention a short run and having to share a walkie‑talkie as a torch.
StrengthsRich, eerie set design with strong atmosphere and a spacious, multi‑area layout. Tech effects and light‑led progression feel fresh, with puzzles that generally fit the theme. Hosts are attentive and keep immersion up without hovering.
SecurityTeams are monitored and can communicate by walkie; staff can raise the lighting if it’s too dim. Dark spaces and props are part of the experience, but the briefing and oversight keep it manageable.
Level of fearCreepy and mostly dark rather than outright terrifying; several players say it’s not too scary. Likely fine for teens and adults who can handle low light and tension, especially with lighting tweaks on request.
Actors' gameHosts get kudos for being friendly, leading the blindfolded intro, and keeping a close eye on progress. There’s no heavy live‑actor interference; interaction is mostly guidance and timely hints.
Quality of riddlesA mix of searching, environmental clues, and a few combos, with more sensors and mechanisms than padlocks. The light‑following system is a memorable touch, though sequencing can feel vague to some. Overall fair, but the flow depends on how your team parses the clues.
PlotYou’re drawn into a storm‑lashed orphanage legend at the witching hour and move deeper as the lights beckon. The narrative sets a strong mood, though several players felt the resolution lands softly.
Difficulty levelMid‑range, but the darkness and indirect guidance can spike the challenge for newcomers. Enthusiasts who like exploration and tech will be at home; hints keep it accessible.

Reviews

Review author's avatar
Nina L.
Beginner
5
We came wary after mixed comments and left happily surprised. The blindfolded intro drops you straight into a pitch-black start, phones as torches, and the switching lights subtly guide you room to room with smart on-theme puzzles. Big shout to Khad and Liam for sharp hosting—felt watched in the best way.
19.07.2025
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Hannah P.
Beginner
4
Moody, dark, and very immersive. We explored loads of spaces and the puzzles mostly clicked, with a couple search-y bits. Staff brightened the room when we flagged it was too dim, which helped.
04.05.2025
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Lauren P.
Beginner
5
Great atmosphere with puzzles that make sense for the setting. The way the darkness is used adds to the experience rather than just hiding things.
25.04.2025
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Dylan from Leeds
Beginner
5
The blindfolded start set the tone and the atmosphere never let up. Tech worked nicely for us and the guidance-by-light felt cinematic. Would recommend to anyone who likes spooky without the screams.
14.04.2025
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Ben O.
Beginner
3
Shorter than expected with roughly seven puzzles. Sharing a walkie as a torch was clunky, and a couple of things triggered out of sequence. At least we knew they were watching and ready to help.
05.09.2025
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Megan T.
Beginner
5
Loved the set from the first step in. The lights nudging you onward is such a cool mechanic, and the creepy tone never turns nasty. Our GM chimed in at just the right moments and we escaped buzzing.
15.06.2025
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escapegeek34
Beginner
4
Plenty of rooms, minimal padlocks, and lots of tech—right up my street. I only wish the ending had a bigger punch because the ride there was great.
20.03.2025
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Chris D.
Beginner
4
Immersive environment and a good story setup, but the game wrapped up abruptly and felt a bit odd. I’d rather they provide essentials up front than make you pick starter aids.
12.11.2025
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Ava S.
Beginner
3
Top-notch theming and genuinely lovely staff, but the puzzle flow didn’t land for me and I often felt directionless. Fun overall, just not a standout in terms of logic.
07.08.2025
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Oliver J.
Beginner
5
Beautiful build quality, satisfying puzzles, and a steady chill in the air. It held our attention from start to finish.
07.11.2025
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Tom H.
Beginner
4
Abandoned orphanage isn’t new, but the heavy tech focus is. It’s dark in there—staff will boost lighting if needed—and while the game is solid, the flat ending holds it back from greatness.
29.12.2025
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Jay R.
Beginner
3
I spent too long wondering what the game wanted from us. Sharing one torch via the radio was annoying, and one sensor fired out of order. Still had fun, just not top tier for me.
05.06.2025
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Kate W.
Beginner
4
Well-decorated, spacious, and the puzzle flow worked for us. Several areas to discover kept it engaging throughout.
25.08.2025
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Guest_42
Beginner
4
Loads to poke around in and just the right amount of creep without being nightmare fuel. Easy to recommend for a spooky night out.
11.12.2025

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