Their site lists 100–140 minutes in one spot and 120–140 in another, yet slots are every 120, so the long runtime seems shaky unless they overlap groups. The tech looked impressive when it behaved, and casting spells with instant feedback was fun, but plenty of moments felt GM‑triggered—I pointed a finger and it still went off. Could be fine for kids, except we were told they couldn’t use the wand
08.08.2025
Wizards of Time
Beginner
4
Leaning into the wizard school vibe was a blast, and when the wand tracked well the spell hits felt great. Staff recalibrated once and it helped. It does run long and sags in the middle, but the last scene landed for us.
02.06.2025
Wizards of Time
Beginner
5
Come for goofy fun, not hardcore puzzles. We whooshed wands, made a couple choices, and the path switched up—loved it. Bring friends who’ll play along, not cynics.
09.02.2025
Wizards of Time
Beginner
5
It’s less of a puzzle room and more of an interactive show, and it’s a lot of fun if you’re willing to loosen up and not take yourself too seriously.