WeaknessesPuzzles can feel simple and linear, with the actor sometimes steering a bit too much. If you spook easily, focusing on tasks may be tough. A few players were unsure whether to trust in-character clues.
StrengthsStandout acting and a strong hospital-trial theme create a highly immersive experience. The flow keeps teams engaged, with some unique touches and memorable character work.
SecurityThe GM is present and attentive, setting boundaries and keeping eyes on the team throughout. Expect sudden scares and close interaction, but nothing beyond standard scare acting.
Level of fearCreepy with a few jumpy moments, but not a relentless haunt. Likely fine for most teens and adults; very nervous players or young kids may struggle.
Actors' gameThe Doctor gets glowing praise for being funny one moment and terrifying the next. Interaction is high, and the performance adapts to the team, sometimes carrying the game’s pace and tone.
Quality of riddlesGenerally straightforward and fair, more about narrative flow than deep logic. A couple of moments can stump you, but the actor nudges you forward in-character. Expect a linear path and less emphasis on heavy deduction.
PlotYou’re test subjects in a cheerful-but-wrong clinical trial that unravels into something darker. Discover what the Institute is really doing as you push deeper into the facility.
Difficulty levelBest for beginners or story-first players; enthusiasts may find it on the easier side. The actor support means teams rarely stall for long.
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