WeaknessesLighting can be too low, and sharing one light source slows teams down. A few puzzles have minor logic jumps, and some groups finish quickly, making it feel short.
StrengthsRich atmosphere and creepy effects keep tension simmering without tipping into extreme horror. Puzzles are thematic and diverse, and the in-world hint system feels clever rather than intrusive. Staff support is excellent and adds to the smooth experience.
SecurityBriefings are thorough and staff stay attentive, which helps especially with the dark setting. Jumps are audio-visual only, no touching, and teams are given a light to navigate low-lit areas.
Level of fearExpect spooky vibes and some jump scares, but not hardcore horror or gore. No live actors, so it’s manageable for cautious players and older kids with supervision.
Actors' gameThere are no live actors inside the room. Hosts like Maddie and Aspen are frequently praised for clear briefings, reassurance, and timely support through the themed hint system.
Quality of riddlesA good mix of puzzle styles that fit the story, generally fair and readable. The room runs linear, which keeps momentum but can bottleneck bigger groups. A couple of steps feel a touch fuzzy, yet overall it’s satisfying and accessible.
PlotYou retrace the last steps of Clarissa Stubbs through a crooked house on Paper Street, awakening the same restless spirits. The goal is to uncover what happened and escape before you join the lost souls.
Difficulty levelLeans easy-medium, ideal for newcomers or mixed-experience groups. Enthusiasts may breeze through and could find the runtime on the short side.
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