WeaknessesNot the most visually jaw-dropping compared with some sister rooms. Heavy on padlocks and logic, which might feel old-school to some. Occasional math may not be everyone’s cup of tea.
StrengthsImmersive set design with excellent use of space, audio, and lighting. Smooth flow and enough tasks to keep bigger teams busy. Friendly, proactive GM support rounds it out.
SecurityNo safety concerns noted; the set feels sturdy and spacious, which eases crowding. Standard briefings and attentive staff keep things smooth.
Level of fearNot a scare room and family-friendly. Several teams brought kids and had a good time.
Actors' gameNo live actors mentioned; interaction is mainly through the GM for hints. Staff and GM support, including shout-outs to Mi, get strong praise.
Quality of riddlesFair, varied puzzles with a clear logic path, mixing codes, letters, and a few mechanical interactions. A couple of tasks rely on careful listening, and some light maths shows up. The overall flow is clean and satisfying for both newbies and enthusiasts.
PlotYou’re undercover cops in 1926 Chicago, infiltrating the Outfit to gather the evidence that finally puts them away. The tension comes from staying covert while working through the network.
Difficulty levelEasy to moderate overall, but puzzle density and occasional maths can nudge it up. Newer players will do fine with hints, while enthusiasts will enjoy the volume and flow.
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