Dodge City
Escape room 12+

Dodge City

4.91
2 - 8 people60 minutesDifficult
Become a member of the notorious 'Barn Door' Gang. Break out of jail, pull off the bank heist of the century, and escape from Dodge City before the sun sets.
Large groupsFor prosWith children

Difficult
Not scary
Without actorsActors
EnglishGame language
About the escape room
Dodge City in 2127 remains a stronghold of the wild west. The constant tussle between the Sheriff and local gunslingers means there’s opportunity abound for some creative bank robbery for those with wits and courage. As a member of the Notorious ‘Barn Door’ Gang you’ve been caught by the local sheriff breaking into the bank. Locked away with little hope, hired by an unnamed outlaw and facing the ruthless justice of the old west you’re left with only one option. As the sun sets the race is on to break out, reclaim your supplies, pull off the bank job of the century and get out of Dodge City.
AI
Brief assessment
Navigator AI
A sprawling Wild West jailbreak and bank heist with blockbuster sets and real teamwork moments. Go for the cinematic vibe and stay for the puzzle variety and sheer amount to do.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers consistently praise the epic multi-room build, immersive theming, and responsive hosting. The game is content-heavy with a split start, so 60 minutes is tight for smaller teams; many suggest four or more players or a 90-minute slot. Puzzles blend tactile tech and classic padlocks; a few links feel slightly tenuous to some. Occasional tech blips were handled quickly by staff without killing the momentum.
WeaknessesThere’s a lot to cover in 60 minutes, and duos or trios may feel rushed without a 90-minute option. A handful of puzzles lean on standard locks or slightly stretchy logic. Rare technical interruptions were noted but swiftly resolved.
StrengthsTop-tier set design, lighting, and sound that drop you straight into the Wild West. Plenty of parallel tasks and cooperative beats so everyone stays busy. Hosts are attentive, friendly, and quick to fix issues.
SecurityClear brief and close monitoring, with staff stepping in if the split start or a prop needs a hand. Reported power or mechanical issues were addressed quickly to keep play on track.
Level of fearNot horror-driven; tension comes from the heist and the clock, not scares. Suitable for families and teens, with adults helping on tougher sections.
Actors' gameNo live actors reported, but GMs get strong shout-outs for sharp support and well-timed nudges. Named hosts like Ellie and Jaz were praised for keeping things smooth and friendly.
Quality of riddlesVaried, cooperative, and mostly fair, with some standout mechanics you don’t see everywhere. Expect physical interactions, slick tech, and traditional color/number locks. A couple of leaps felt thin to some teams, but overall the puzzle flow is engaging and satisfying.
PlotStart split in jail, bust out, recover your gear, then pull off the bank job and get out of Dodge. A classic Western caper with a slight futuristic twist, told through spaces you uncover.
Difficulty levelHigh challenge with lots of parallel content; best for groups of four or five, or take 90 minutes if you’re two or newer. Veterans will love the pace, while beginners may want extra time or more hints.

Reviews

Review author's avatar
Nate D.
Beginner
5
Came in with sky-high expectations and it still delivered. Ellie’s hosting was spot on, the puzzles matched the theme, tech was smooth, areas were sprawling, and the build quality rocked. We overran as a pair but the GM made it feel like a win and we never felt rushed, even afterward. This place is booked solid for a reason.
07.12.2025
Review author's avatar
Benji M.
Beginner
5
We booked 90 minutes as three fairly new players and were glad we did—finished with 11 minutes left. There’s a lot to do, though bigger groups should make the 60. As with all their rooms, it looks fantastic and feels solid.
18.11.2025
Review author's avatar
Marina K.
Beginner
5
We went as four and the split jail start had us shouting plans through bars in the best way. The set, sound, and cheeky effects make it feel cinematic. Tough but fair, and everyone stayed busy the whole run.
16.07.2025
Review author's avatar
Sophie A.
Beginner
5
Dodge City nails the Wild West vibe. Theming is top notch and gameplay’s strong with interesting puzzles, but there’s a huge amount to get through and our trio struggled—four or more is wiser. Many puzzles are classic colors, numbers, and padlocks; it’s still fun, just sometimes a bit out of place.
08.10.2025
Review author's avatar
Leah P.
Beginner
4
A very tough game with loads to tackle. A couple of links felt tenuous, but there are also brilliant, unique mechanics. You’ll want a bigger team to split up and work in parallel, and a 90-minute option would help smaller groups. The theme sings and it’s fun, but in an hour you might have to rush and miss appreciating the build.
23.05.2025
Review author's avatar
Chris H.
Beginner
5
Played solo and it mostly worked, though the opening and one tiny section really needed a second person—my GM jumped in and it flowed. I booked 90 minutes and wrapped in about 75. Fun theme, plenty of rooms, more manageable for small teams than Nethercott, and no grindy puzzles.
17.03.2025
Review author's avatar
Lena✨
Beginner
5
Big, busy, and super collaborative—perfect for a crew night. Not scary, just high-octane and full of satisfying solves. If you’re fewer than four, grab the 90-minute slot.
17.01.2025
Review author's avatar
Sam T.
Beginner
5
Peak Tulleys vibes: huge spaces, clever tech, and a Wild West world that never breaks. We asked for a couple of nudges and still finished buzzing. I’d replay just to admire the build.
03.11.2025
Review author's avatar
Priya S.
Beginner
5
Amazing room with wide-ranging, cooperative puzzles and some funny story beats. Escaping in 60 is a real challenge—this isn’t an easy one. Best with a team of four.
08.08.2025
Review author's avatar
Maya R.
Beginner
5
Brilliant experience. If you’re a team of two, book 90 minutes because 60 would be a stretch. The split jail-break opener sets up a fantastically immersive game.
26.05.2025
Review author's avatar
Dan P.
Beginner
4
Loved the atmosphere and teamwork flow, though one logic jump felt a bit stretchy. A prop jammed once and the GM swooped in fast. Still a brilliant ride.
24.01.2025
Review author's avatar
Ella V.
Beginner
5
Excellent multi-room adventure with a nice spread of puzzle types and difficulty. One mechanical issue cropped up and our host fixed it quickly without breaking the flow.
31.12.2025
Review author's avatar
alex_89
Beginner
4
Tried it as a duo in 60 and ran out of road with plenty left. The puzzles are logical but there are a lot of locks, so progress can feel bitty. Staff were great and kept the energy up.
29.11.2025
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Gareth L.
Beginner
5
Tulleys takes a familiar Wild West idea and absolutely outclasses the field. You always get more than you expect here—stunning sets, great use of sound and light, and top-tier use of space.
19.05.2025
Review author's avatar
Tom & Co.
Beginner
5
We had a couple of power cuts, but still had a great time. It’s more like a cluster of rooms with loads to see and do, and it felt like a packed, action-heavy hour.
06.02.2025

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