WeaknessesDecor reads budget to some and a few puzzles feel samey. One player felt the whole thing dragged and wasn’t very fun. Enthusiasts may want more wow moments.
StrengthsSupportive, attentive hosts make the experience smooth and welcoming. The mission and timer add urgency, and the scares land without tipping into misery. Good fit for two players looking for a focused, story‑driven hour.
SecurityStaff feel attentive and present throughout, and players mention being looked after when asking for help. No safety concerns were raised in the reviews.
Level of fearIt’s fairly scary, with tension and a few jolts, so nervous players and younger kids may struggle. Horror fans will be happy; everyone else should be ready for a chill or two.
Actors' gameGuests consistently praise the game masters by name for being kind and helpful with hints. No in‑room actors are mentioned; interaction is mainly through the GM.
Quality of riddlesPuzzles come off as fair and mostly logical, with hints delivered well when asked. Some players noticed repetition and a linear flow, but others still found the set satisfying. Expect a couple of moments that need a gentle prompt to keep pace.
PlotYou infiltrate a secret base to reach Alma, a psychic subject whose powers are spiraling out of control, and sever her life support. The premise gives clear stakes and a race‑against‑the‑clock vibe without spoiling specific beats.
Difficulty levelMid‑level challenge that two people can beat with a few timely hints. Newer players may need guidance, while veterans could find parts straightforward or repetitive.
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