WeaknessesSome elements are hidden a touch too cleverly, which can feel searchy. A couple of players felt the price was high and the room, being the oldest, could use more refresh in spots.
StrengthsInventive, well-signposted puzzles with strong continuity and some fresh mechanics. Modernized interactions replace old-school padlocks, and the spy theme ties it all together. Staff support is warm, attentive, and well-timed.
SecurityThe experience feels well-run and closely monitored, with clear briefings and a controlled environment. Stakes are narrative, not physical, so it’s intense without feeling unsafe.
Level of fearNot a scare room at all—more mission thriller than horror. Suitable for families and kids who enjoy problem-solving under time pressure.
Actors' gameGame masters like Rowen, Yasmin, and Kirstyn get high marks for being enthusiastic, observant, and stepping in with light-touch hints. Interaction is supportive without hand-holding.
Quality of riddlesPlenty to chew on, mostly logical with clean a-ha moments and a few novel mechanical twists. It’s lock-heavy in spirit but modernized with keypads and tech, and everything connects well. A minority found some clues hidden a bit too well.
PlotYou infiltrate PLAN52 to unmask a double agent and shut down a reset security device before it blows. It sits neatly in the Professor BlackSheep universe, giving the mission a playful spy flair.
Difficulty levelPuzzle-dense and moderately hard, ideal for teams with some experience; newcomers can still succeed with a hint or two. Expect to stay busy the whole hour.
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