Abducted
Closed

Abducted

4.75
3 - 7 people60 minutesSherlock level
Venture inside an abandoned chophouse, filled with horrifying secrets from the past. Are you bold enough to unravel the mysteries or will you become a part of its chilling history?
For prosLarge groupsHorror

Sherlock level
A bit scary
Without actorsActors
EnglishGame language
About the escape room
Abandoned in 1986, the Chophouse lies dilapidated, like an unwanted memory of our past. You have fantasised about the sights inside, until one evening, you could not contain your curiosity. You have made it. You have found your entrance and you have found your way in. Eager to explore, you skip down the dimly lit corridors gleefully. It has been three decades since a single footstep has echoed within these walls… or so you thought. Stumbling upon a collection of worn photographs, you find images of other captured souls, tortured and tormented. Yet still, your curiosity urges you to continue, thumbing through old boxes, each photo more sick and twisted than it’s predecessor. One particular photo catches your eye. A person starved. Excruciatingly thin. Mouth sewn together and eyes bleeding crimson tears. You struggle to breathe. As you look closer, you realise the date printed on the photograph reads the very day you entered the chophouse.
AI
Brief assessment
Navigator AI
Crave a hands-on horror hit? This one grabs you—literally—with hoods, zip ties, and a feral “doctor,” all wrapped in thick, grim atmosphere. The opener is wild and memorable, even if the puzzles run light.

The owner of this escape room has not yet confirmed their details.

If you are the owner of this escape room, please confirm your details so that customers can see your contact information for bookings.

Location

Atlas House
Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers consistently highlight a brutal, physical intro with heavy actor contact driving the fear. The room is scare-first with softer puzzles and few locks, and some feel the energy dips after the opening sequence. Tech can be shaky, but staff are kind and will dial intensity to suit. A softer mode exists for newcomers, and one review notes it felt safer not being fixed to a wall.
WeaknessesPuzzles are light and occasionally underwhelming, with reports of a comedown after the intro. Some mention dodgy tech and physical handling that can sting if you’re not prepared.
StrengthsMoody set design and a uniquely intense start that people still talk about afterward. Strong actor work sells the menace and keeps adrenaline high. Many call it a standout scare experience overall.
SecurityExpect restraint props and real physicality; several note the dragging can be uncomfortable, so set boundaries or pick the softcore mode. One review felt safer knowing no one was fixed to a wall in case of an emergency.
Level of fearThis is full-on, contact-heavy horror and not for kids or the faint-hearted. A toned-down option exists, but expect hoods, zip ties, shouting, and jump scares.
Actors' gameInteraction is hands-on and frequent, with a domineering “doctor” who drags and directs players. Game masters come across as caring and flexible, ready to brief and adjust intensity.
Quality of riddlesThe puzzle load is sparse and soft, leaning away from traditional locks toward flow and momentum. Enthusiasts may crave more depth, though most found them fine within a scare-led design. Tech hiccups are mentioned.
PlotYou sneak into an abandoned chophouse and quickly become part of its grisly story. The narrative is present but plays second fiddle to the visceral experience.
Difficulty levelOverall easy to moderate, friendly for mixed groups and first-timers. Puzzle-focused teams may find it light, but chaos and time pressure keep it lively.

Reviews

Review author's avatar
Kez
Beginner
4
Took a netball team with a few first-timers and chose the softcore version; we were still hooded, wrists tied, and tossed into a room to start. The atmosphere was great, the puzzles gentle, and it’s clearly more about the fright. We escaped and stayed friends.
18.03.2025
Review author's avatar
Ben A.
Beginner
5
Totally bonkers: hoods, zipties, heavy manhandling, and one person ended up duct-taped. People were screaming and even sprinting to the toilets. Excellent for scares and a solid escape overall, and not being fixed to a wall felt safer in a fire situation.
06.07.2025
Review author's avatar
Sam T.
Beginner
5
Relentless opener, killer atmosphere, and the actor work is savage in the best way. I left buzzing and a little shaky—exactly what I wanted from a horror room.
07.01.2025
Review author's avatar
Chris P.
Beginner
4
The first 15 minutes were absolutely wild—rag-dolled through a unique intro I’ve never seen before—then it tails off. Very few locks or big scares after that, and the tech felt sketchy at times. The GM was genuinely lovely, though.
01.01.2025
Review author's avatar
Nate from Bristol
Beginner
5
We asked for the softcore setting for our mix of newbies and it was spot on—still scary without tipping someone over the edge. Smart staffing and a moody set made it memorable.
28.12.2025
Review author's avatar
Guest_42
Beginner
3
The manhandling was rougher than I expected and the room loses steam after that intense start. If you’re here for hardcore puzzles, you’ll be underfed, but the rush is real.
21.08.2025
Review author's avatar
Maya R.
Beginner
4
Loved the vibe and the opening sequence, but the puzzles felt thin and we hit a small tech wobble. Still a good time with a great GM who kept things moving.
11.07.2025
Review author's avatar
Priya K.
Beginner
4
Jump scares landed, I got dragged, someone got taped, and we screamed ourselves silly. Puzzles were simple, but the showmanship sold it.
29.03.2025
Review author's avatar
Jules M.
Beginner
4
You’re lined up outside with hoods on and wrists zip-tied, then dragged in by the Doctor, which can actually hurt a bit, so be ready. A handful of jump scares pop through the room.
17.11.2025

Other escape rooms at this location

Similar Escape Rooms