Impact
Escape room 12+

Impact

4.68
2 - 6 people60 minutesDifficult
14 years into a 60 year mission to charter the outer limits of the galaxy. You and your crew have very little time and limited resources to save not just the ship, but also your lives. What will you do when you’re running out of the one thing you can’t live without?
For prosWith childrenLarge groups

Difficult
Not scary
Without actorsActors
EnglishGame language
About the escape room
14 years into a 60 year mission to charter the outer limits of the galaxy. You and your crew have very little time and limited resources to save not just the ship, but also your lives. What will you do when you’re running out of the one thing you can’t live without?
AI
Brief assessment
Navigator AI
Go if you crave a padlock-free, tech-forward space rescue with slick scenery and a punchy finale. It’s hands-on, tense, and at its best when the gadgets behave.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers consistently praise the plush, cinematic set and the fully electronic, no-padlock approach. Opinions split on puzzle flow and tech reliability, with some calling it brilliant and others finding it janky with too much reading. The ending gets repeated shout-outs as a highlight, and the hosting is warmly reviewed. Expect time pressure to ramp up hard near the finish.
WeaknessesSome report glitchy touchscreens, heavy reading, and a disjointed flow. A few props feel worn or stuck down in ways that break immersion. When the tech stumbles, the experience can feel rushed and janky.
StrengthsRich, high-quality set design that sells the deep-space vibe. Techy, tactile interactions and a finale many call fantastic. Friendly, attentive hosting adds polish.
SecurityStandard briefing and supervision; nothing extreme, but at least one short crawl is required. Tight or low spaces may challenge mobility, so plan accordingly.
Level of fearNot a horror room; tension comes from the timer, not jump scares. Suitable for teens and up, though intensity spikes near the end.
Actors' gameNo live-actor component noted. Game masters get strong praise for clear briefings and smooth support.
Quality of riddlesMostly mechanical and computer-led tasks with bits of dexterity, and very few traditional locks. Variety is good, but fairness feels inconsistent to some due to touchscreens and reading load. When the tech flows, the logic lands; when it doesn’t, progress can stall.
PlotYou’re on a deep-space vessel trying to keep the mission alive as resources dwindle. It builds toward a high-stakes finish without spoiling the story beats.
Difficulty levelContent-dense and time-pressured, best for 3–4 or a confident duo. Newer teams may feel the squeeze, especially in the final act.

Reviews

Review author's avatar
Tom & Jade
Beginner
5
High-pressure, techy fun with some nifty mechanical moments, and yes, one crawl that made us laugh. As a duo we managed, but only because we’re fairly seasoned. Would recommend for teams that like to move fast.
11.11.2025
Review author's avatar
Lena✨
Beginner
5
Not a padlock in sight, just mechanical and computer-driven puzzles that feel quite different. There’s a ton to do for two players, real pressure at the end, and at least one crawl required.
16.10.2025
Review author's avatar
Chris L.
Beginner
3
Beautiful set, but the puzzles didn’t grab me, and too many props felt worn or literally tacked down. Touchscreens were temperamental and there’s a lot of reading.
02.01.2025
Review author's avatar
Alex P.
Beginner
5
Gorgeous ship set, zero padlocks, and a finale that had us cheering. The tech mostly purred and the GM team was on it from start to finish. Easily one of my favorites this year.
03.09.2025
Review author's avatar
Ella M.
Beginner
4
Theme and build quality are top tier, and it’s probably the standout at this venue. We didn’t always click with the logic, but when it flows, it’s great. I’d happily try it again after a tune-up or two.
19.05.2025
Review author's avatar
guest_42
Beginner
4
Immersive and clever, but the flow hiccuped whenever a touchscreen lagged. There’s a lot of reading baked into the puzzles, which won’t be everyone’s thing. Still, the ending sticks the landing.
15.01.2025
Review author's avatar
Omar T.
Beginner
5
Fantastic and refreshingly different, blending lots of tech with some dexterity and solid, theme-led puzzles. Easily the best room at this venue for us.
19.09.2025
Review author's avatar
Nina S.
Beginner
3
I wanted to love it, but the props looked a bit tatty and some things felt literally stuck in place. The touch panels fought us, and the puzzles didn’t feel that inventive. Not terrible, just undercooked for the hype.
11.12.2025
Review author's avatar
Marta V.
Beginner
5
Another slick room with plush production and no padlocks in sight; the tech ran great for us. Deep-space vibe nailed and it’s a top-five room for me.
25.11.2025
Review author's avatar
Ben R.
Beginner
4
Smart concept and nicely built, yet we never quite synced with it. We played early on, so tweaks may have improved things, and many rave about a fantastic ending we didn’t reach. Hosting, as always at Enigma, was superb.
01.04.2025
Review author's avatar
Jamie K.
Beginner
4
I was excited for a fully techy, lock-free room, but the experience felt disjointed and didn’t flow. The ending, though, is a blast.
10.09.2025
Review author's avatar
Sophie A.
Beginner
3
Went in hyped and left underwhelmed. The no-padlock idea is cool, but it felt janky and rushed overall.
01.05.2025

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