Parallax
Escape room 6+

Parallax

4.5
2 - 12 people60 minutesDifficult
Time-travel genius, Professor Pottenger, is kidnapped! Assemble your detective team and head to Parallax Bunker. Break in, retrieve info before the alarm sets off!
Large groupsFor prosWith children

Difficult
Not scary
Without actorsActors
EnglishGame language
About the escape room
The time-travelling super genius, Professor S. Pottenger, has been kidnapped by unknown assailants! We need you and your best team of detectives to head to the last known location of Pottenger’s abductors - the abandoned Parallax Military Bunker… Break into the hideout and retrieve all information you can before the security protocol is set off!
Important information and features of the escape room
Available in two identical rooms for a multi-escape experience
AI
Brief assessment
Navigator AI
Go for the lively hosting and the head-to-head race format—crack codes faster than the team next door and bask in the victory lap. If you like high-energy intros and a clear mission, this one scratches the competitive itch.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIFeedback skews mixed: people like the staff’s energy and the ability to race identical rooms, but the décor and puzzle clarity divide opinion. Several mention padlock-heavy boxes and clues that feel guessy rather than logical. Hosting is friendly, though some felt the game master juggled multiple rooms. The finishing area gets praise; the bunker set itself less so.
WeaknessesCommon gripes are plywood-and-padlock aesthetics and clues that aren’t well signposted, leading to combo-guessing. Theming can feel thin, and oversight may be stretched when one GM covers multiple rooms.
StrengthsWelcoming, playful hosts set a fun tone, and the race mechanic adds adrenaline. Some players enjoyed the story and the variety of tasks. The post-game area feels nicer than expected for a bunker theme.
SecurityClear multi-group briefing and a controlled, low-risk environment. Supervision is present throughout, though it may be spread across rooms at busy times.
Level of fearNot scary—think mission vibe, not horror. Kids can handle it, and families called out the silly, upbeat briefing.
Actors' gameHosts come across warm, energetic, and a bit cheeky; it works for many, though a few found the character shtick cringey. Interaction during play can feel light, and sometimes a single GM monitors several rooms.
Quality of riddlesRange from riddles to code locks, but quality is uneven. Some steps click nicely; others push you toward trial-and-error on padlocks. Best for teams who enjoy lockbox crunching more than theatrical sleights.
PlotYou’re breaking into a military bunker to recover intel on a kidnapped time-travel professor before the system locks down. The goal is straightforward and keeps teams moving.
Difficulty levelPlays medium to hard, largely because some signposting is fuzzy. Newer teams may lean on hints; experienced groups who communicate well will enjoy the race pressure.

Reviews

Review author's avatar
alex_89
Beginner
3
Great energy in the intro and the kids loved the silliness, but the room itself was lots of padlocked plywood boxes. Several codes felt under-clued so we tried combinations until something worked, and it seemed like one GM was covering multiple rooms. Left disappointed.
01.11.2025
Review author's avatar
Samira T.
Beginner
4
Good story and a decent mix of puzzles, if a bit lock-heavy. A couple of clues needed cleaner nudges, but we still felt smart by the end.
18.08.2025
Review author's avatar
Marina K.
Beginner
5
Loved the buzz from the hosts and the chance to race another team—our group got seriously competitive. Some locks were crunchy but fair once we slowed down. Fun finish too.
23.05.2025
Review author's avatar
Ethan P.
Beginner
3
The set looks more like plywood storage than a bunker, and too many moments felt like guessing combos. Hints helped, but our GM seemed to be running other rooms at the same time.
23.04.2025
Review author's avatar
Jess R.
Beginner
3
Theme wasn’t very convincing and a few unclear riddles dulled the fun, though racing identical rooms is a neat twist. The finale space looks great; wish the game area matched it.
11.05.2025
Review author's avatar
Guest
Beginner
2
The multi-room race idea is cool, but the riddles didn’t land for me and we ended up brute-forcing locks. Not my style, though the staff tried hard.
05.05.2025
Review author's avatar
Tom_escapes
Beginner
3
Briefing was energetic, finish lounge is slick, but I wanted more atmosphere inside the room. Fine for a team outing, just don’t expect movie-level theming.
09.12.2025
Review author's avatar
Chloe S.
Beginner
5
Team was welcoming and upbeat. It’s the toughest room we’ve done here so far, but still very enjoyable.
14.10.2025
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Dan_W
Beginner
3
Felt like a corporate setup with forgettable rooms, and the big group briefing with a cheesy character didn’t help. Most memorable part was how commercial it felt rather than the game itself.
24.03.2025
Review author's avatar
Leo M.
Beginner
4
We had a good time overall. The story lands and there’s a nice spread of puzzle types.
19.03.2025

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