Parallax
Escape room 6+

Parallax

2 - 12 people60 minutesDifficult
Time-travel genius, Professor Pottenger, is kidnapped! Assemble your detective team and head to Parallax Bunker. Break in, retrieve info before the alarm sets off!
Large groupsFor prosWith children

Difficult
Not scary
Without actorsActors
EnglishGame language
About the escape room
The time-travelling super genius, Professor S. Pottenger, has been kidnapped by unknown assailants! We need you and your best team of detectives to head to the last known location of Pottenger’s abductors - the abandoned Parallax Military Bunker… Break into the hideout and retrieve all information you can before the security protocol is set off!
Important information and features of the escape room
Available in two identical rooms for a multi-escape experience
AI
Brief assessment
Navigator AI
Go for the lively hosting and the head-to-head race format—crack codes faster than the team next door and bask in the victory lap. If you like high-energy intros and a clear mission, this one scratches the competitive itch.
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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIFeedback skews mixed: people like the staff’s energy and the ability to race identical rooms, but the décor and puzzle clarity divide opinion. Several mention padlock-heavy boxes and clues that feel guessy rather than logical. Hosting is friendly, though some felt the game master juggled multiple rooms. The finishing area gets praise; the bunker set itself less so.
WeaknessesCommon gripes are plywood-and-padlock aesthetics and clues that aren’t well signposted, leading to combo-guessing. Theming can feel thin, and oversight may be stretched when one GM covers multiple rooms.
StrengthsWelcoming, playful hosts set a fun tone, and the race mechanic adds adrenaline. Some players enjoyed the story and the variety of tasks. The post-game area feels nicer than expected for a bunker theme.
SecurityClear multi-group briefing and a controlled, low-risk environment. Supervision is present throughout, though it may be spread across rooms at busy times.
Level of fearNot scary—think mission vibe, not horror. Kids can handle it, and families called out the silly, upbeat briefing.
Actors' gameHosts come across warm, energetic, and a bit cheeky; it works for many, though a few found the character shtick cringey. Interaction during play can feel light, and sometimes a single GM monitors several rooms.
Quality of riddlesRange from riddles to code locks, but quality is uneven. Some steps click nicely; others push you toward trial-and-error on padlocks. Best for teams who enjoy lockbox crunching more than theatrical sleights.
PlotYou’re breaking into a military bunker to recover intel on a kidnapped time-travel professor before the system locks down. The goal is straightforward and keeps teams moving.
Difficulty levelPlays medium to hard, largely because some signposting is fuzzy. Newer teams may lean on hints; experienced groups who communicate well will enjoy the race pressure.

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Other escape rooms at this location

Parallax2 - 12 people