WeaknessesThe single-room scope and linear flow may underwhelm thrill-seekers who want multiple spaces or parallel tracks. Challenge spikes can bottleneck teams, and one or two puzzles feel subjective. A minor malfunction has been noted, though it was resolved quickly.
StrengthsAtmosphere is superb, from lighting and sound to that musty old-workshop vibe. Puzzles are varied, clever, and grounded in the history, keeping teams busy from start to finish. Hosting is top-notch, with hints delivered gracefully.
SecurityBriefings are clear, the GM is attentive, and the space is compact with low physical demand. Lighting and sound support mood without being overwhelming, and staff act quickly if anything misbehaves.
Level of fearNot a horror experience—more intrigue than fear—so it suits teens and cautious players. Expect drama and tension, not jump scares.
Actors' gamePlayers praise GMs for theatrical intros, staying in character, and giving gentle nudges that protect the aha. Interaction feels warm, attentive, and immersive without taking over.
Quality of riddlesThis is a puzzle-forward, mostly linear game with strong observation, listening, jigsaw, and mechanical interactions. The cabinet works like a giant puzzle box with logical steps and delightful surprises. A couple of tasks can read as subjective, but the overall logic tracks well.
PlotYou slip into Deacon Brodie’s workshop amid public spectacle to crack his infamous cabinet and uncover his secrets. The story unfolds through the solves and ties neatly into the real history that inspired Jekyll & Hyde.
Difficulty levelChallenging and more demanding than The Anatomist, ideal for groups who enjoy dense, linear puzzle chains. Confident duos can manage with timely hints, though three or four may feel just right.
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