WeaknessesA few felt it could push the horror even further. The design can feel simple or very linear if you prefer sprawling, search-heavy rooms. Teamwork is essential, so tiny teams can’t just hide from the action.
StrengthsStandout ambiance, excellent pacing, and GM support that lands right on cue. Jump scares hit hard and the narrative neatly ties the tasks together so the room never stalls.
SecurityStaff keep a close watch and there’s a designated safe room if it gets too much. Scares feel controlled rather than reckless.
Level of fearIt’s quite scary with frequent jump scares and tense moments; expect yelps and nervous laughter. Likely too intense for young kids, but there’s a safe room if you need a breather.
Actors' gameThe GMs are the heartbeat here, steering the séance with spot‑on timing and responsive nudges. Interaction feels personal and well judged rather than intrusive.
Quality of riddlesFair, logical puzzles that flow cleanly and tie into the haunting theme. Not brain-melting, but clever enough to keep you engaged while the fear ramps up.
PlotA mother’s desperate bargain leaves Tabitha lost, and your séance drags you into the fallout. The possession thread unfolds beat by beat as you progress, without spoiling surprises.
Difficulty levelSolidly medium thanks to clear logic and a linear path. Great for mixed-experience groups; enthusiasts won’t be stumped, but the momentum and theme shine.
Reviews