First Contact
Closed

First Contact

4.65
2 - 6 people60 minutesSherlock level
Embark on a thrilling mission to discover what happened to a stranded Tayson Research Vessel off Mars. Your discoveries could reshape history. Choose your path – for the better, or the worse!
For prosWith childrenLarge groups

Sherlock level
Not scary
Without actorsActors
EnglishGame language
About the escape room
You have been tasked to find out what has happened to a stranded Tayson Research Vessel ship just off Mars. You soon realise that what you have discovered will change the course of history, but in which way? You must choose your path and the path of all humanity for better… or worse!
AI
Brief assessment
Navigator AI
A choice-driven sci‑fi mission with chunky, nonlinear gameplay and a stranded-ship set that pulls you in. Bring a small crew, make tough calls, and chase an ending that actually reacts to you.

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Location

Opposite the Tesco Metro, on the older side of Eldon Street
Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers repeatedly note there’s a lot to do and the room flows best with three or four people, while pairs can feel swamped. The theme and detailing land well, and a late twist or branching ending is a crowd-pleaser. Some found the crystal mechanic and a few puzzle links hard to follow, which bumps the flow. GM support gets praise, though one review felt this venue lags behind the company’s Nottingham branch.
WeaknessesHigh task load can overwhelm duos, and signposting is occasionally thin. The primary/secondary crystal idea confused several players. A minority felt the room shows its age and isn’t as polished as another branch.
StrengthsImmersive sci‑fi vibe with thoughtful set dressing and a narrative where choices matter. Nonlinear structure lets teammates tackle tasks in parallel. Hosting is friendly and supportive.
SecurityStandard briefing and supervision are implied, and no safety concerns were raised in the reviews. Nothing suggests jump scares or aggressive effects.
Level of fearNot a scare room; tension is mission-driven, not horror. Suitable for teens and up who enjoy story-led sci‑fi.
Actors' gameNo live actors are mentioned, but the owner/GM comes across as warm, attentive, and helpful. Hints arrive when needed without breaking immersion.
Quality of riddlesPlenty of content running in parallel, plus choice-based beats that influence the finale. Generally solid, though a couple of steps read as ambiguous and may need a nudge. Expect logic and interaction over heavy searching.
PlotYou’re investigating a marooned research vessel near Mars and deciding what humanity does with what you uncover. Expect a twist and branching outcomes without spoilers.
Difficulty levelChallenging overall, especially for two players; most teams will fare better with three or four. Newer groups can still finish with guidance, while veterans get plenty to chew on.

Reviews

Review author's avatar
Sophie R.
Beginner
5
We went in as a four and loved that our decisions actually steered the story. The set feels like a real research ship, and the GM kept things moving with just the right nudge once or twice. Big game, big payoff, and the final choice stuck with us on the drive home.
31.07.2025
Review author's avatar
matthew_fox
Beginner
4
Did it as a duo and the first half felt like juggling plates, but once we split tasks properly the flow clicked. A couple of steps could use clearer signposting, yet the theme and branching ending made it worth it. Would recommend three or four if you can.
16.10.2025
Review author's avatar
Alex P.
Beginner
4
Big, nonlinear sci‑fi room with a ton to tackle; I’d bring at least three or four. The story feels familiar at first, but a mid-game twist can shape the finale and really makes you think about what you choose to do.
06.02.2025
Review author's avatar
Hannah T.
Beginner
3
This just wasn’t our kind of room. The primary/secondary crystal mechanic felt confusing and unnecessary, and we didn’t find much joy in the flow. It didn’t stack up to their other rooms for us, and the Nottingham branch still feels a class above.
20.08.2025
Review author's avatar
Jordan W.
Beginner
4
It’s an older room but it holds up thanks to the detail and the Mars-ship vibe. Puzzles are varied; the crystal bit was odd for us, but a gentle hint made it make sense. Solid evening out for sci‑fi fans.
22.06.2025
Review author's avatar
Priya N.
Beginner
4
Great attention to detail and a satisfying feeling of agency over the ending. Minimal rummaging, more logic and interaction, which I prefer. Time pressure is real, but doable with three or more.
13.06.2025
Review author's avatar
Ben & Mia
Beginner
4
Very tough with just the two of us, with lots to cover and some decisions that affect the outcome. The design and little details are excellent, and the owner/GM was friendly and on it.
16.08.2025
Review author's avatar
Sara L.
Beginner
4
We played as a pair and it was a bit of a push, but still achievable in time. It’s an older build with a great theme and execution, and while some puzzle paths were harder to read, we enjoyed the experience overall.
30.04.2025
Review author's avatar
Guest27
Beginner
3
Not really my style. The crystal mechanic felt gimmicky and some links didn’t land, so it turned into more of a grind than a flow. Staff were lovely though, and the concept is cool on paper.
02.09.2025

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