
Escape room
The Wizard's Lair
Merlin has gone MAD! Locked in his tower with his secret spells, you have one hour to escape before he returns. Think smart, act fast and dodge your magical fate!

Merlin has gone MAD! Locked in his tower with his secret spells, you have one hour to escape before he returns. Think smart, act fast and dodge your magical fate!

Arrrrr, can you escape with the Captain's treasure? You've been locked in the brig and have one hour to steal the treasure and escape before Black Bart and his pirates return. If caught, you'll walk the plank!

Trapped in Tenby's abandoned asylum, you must unveil its secrets to escape before the mysterious doctor returns. With high difficulty, swift wit and steel nerves are your only saviours. Time is ticking...Good luck!