About the escape room
From missing ships to silent comms – something’s wrong, and you need to find out what, and why. These missions will involve an investigation of some kind, and often involve carrying out tasks for UCN intelligence. Skullduggery and subterfuge are the order of the day, if you want to find out just how deep the rabbit hole goes.
Important information and features of the escape room
You should arrive at the venue no later than the time on your ticket. Please plan your journey to ensure you can do so promptly. Photography using mobile phones is permitted with consent; video and professional camera equipment are not allowed. Only players with tickets (or those part of a private booking up to 14) can go onto the ships. Under 16s can only attend Cadet Missions.
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