Doctor Who. A Dalek Awakens
Escape game 8+

Doctor Who. A Dalek Awakens

4.73
2 - 6 people60 minutesAverage
Board a doomed spaceship to prevent a disaster. A rogue Dalek is recharging its weapons; stop it before it exterminates all. Solve puzzles, shut down the power core, and save 10,000 passengers. You have 60 min. If you fail, your destination is extermination!
BeginnersWith childrenBeginnersBeginnersLarge companyWith children

Average
Not scary
Without actorsActors
EnglishGame language
About the escape room

Step on board a doomed spaceship, where a rogue Dalek has tapped into the power system, in an attempt to recharge its weapons. Should the Doctor’s most feared enemy be successful, it will exterminate all in its path. You the Doctor’s friends, must prevent this catastrophe. Shutting down the ship’s power core will ensure the Dalek cannot activate its weapons. However, the ship’s life support systems rely on the same energy source, meaning that shutting down the power would result in the death of all 10,000 passengers. You have just 60 minutes to find a way out of this impossible situation. You must defeat the Dalek to allow the spaceship to continue safely on its journey. Take too long and your destination will be extermination!

AI
Brief assessment
from Navigator AI
A tense, high-gloss Doctor Who romp where you dodge a Dalek, race a 60‑minute clock, and tinker with tech to save a starship. Big atmosphere, friendly hosts, and an authentic feel make it a fun pick for fans and newcomers alike.

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Location

Paid Parking
Wifi
Wardrobe

Overview of artificial intelligence

AIReviews rave about the immersive set and Dalek audio, plus game masters who keep the energy up. The room is notably linear, which some duos appreciated, though others felt bottlenecked or idle. A recurring gripe is unclear puzzle logic or subtle triggers, with a few mentions of resets, broken bits, or slow hints. Doctor Who knowledge isn’t required, but fans get extra joy from the theme.
WeaknessesSome puzzles feel guessy, finicky, or poorly signposted, and a few teams hit prop/reset issues. Progress triggers can be easy to miss, and occasional delays on hints were noted. A couple of players wanted more Dalek interaction and felt the single-room format underdelivered for the price.
StrengthsHigh production value and a convincing Dalek presence create a cinematic vibe. Staff get frequent shout‑outs for warmth, humor, and helpful nudges. The time pressure and stealthy Dalek moments add fun tension.
SecurityClear briefing and a monitored, low‑risk set; no rough physical tasks reported. The venue sits inside a lively bar space, but the game room itself feels controlled and safe.
Level of fearMore sci‑fi tension than horror; expect loud Dalek lines and a ticking clock rather than scares. Generally fine for families with older kids or teens.
Actors' gameGame masters like Matt, Nathan, Rose, and Isaac are praised for being welcoming, attentive, and quick with clues. A minority reported awkward outros or waiting for hints.
Quality of riddlesMostly linear with some neat tech and a few fresh interactions. When it flows, it’s satisfying, but logic gaps and vague starts can stall teams, so watch for subtle visual or audio changes. Enthusiasts may crave tighter puzzle signposting.
PlotYou’re the Doctor’s allies, trying to outsmart a rogue Dalek and keep 10,000 passengers alive in under an hour. The stakes stay high without giving away story beats.
Difficulty levelSolid mid‑tier edging to tough due to linear bottlenecks and ambiguous cues. Playable as a duo, though a third pair of hands can smooth the pace.

Reviews

title
Elise R.
Beginner
5
Fantastic room for the two of us, especially as an intro for my partner. Everything worked, hints were quick when requested, and the Dalek felt legit thanks to great voice work. Sneaking around to avoid detection added just the right pressure.
15.09.2025
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Owen C.
Beginner
4
A great linear build with some fresh interactions we hadn’t seen elsewhere. Production is top‑tier, though a few puzzles were vague on how to start. Still fun for both Doctor Who die‑hards and folks who’ve never watched it, with plenty to do nearby at the bar venue.
30.03.2025
title
dave_uk
Beginner
4
Played as two and had a blast. It’s very linear, so we moved together the whole time, but some triggers were so subtle we nearly missed progress. Great for non‑fans too, though a third person would help with the fiddly bits.
22.09.2025
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Priya N.
Beginner
3
Cool theme, but the puzzle flow didn’t always make sense and we waited too long for a clue after asking. Also felt like the Dalek didn’t do much beyond booming lines. Fine night out, not a favorite.
28.07.2025
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Ben T.
Beginner
4
Fun room in a lively bar venue, so we grabbed drinks and mini golf after. The puzzles lean technical and sometimes aren’t intuitive, but the atmosphere and set make up for it.
01.01.2025
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Chloe M.
Beginner
5
Brilliant set and a Dalek that sounds spot‑on. Our host kept the energy high and hints landed fast when we asked. We left buzzing and already planning our next room.
22.08.2025
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Gavin P.
Beginner
4
Fun experience overall. You don’t need Doctor Who knowledge, but it adds flavor. The room is very linear, and we sometimes solved something without realizing it because the trigger wasn’t obvious. Keep your eyes and ears open for changes.
14.11.2025
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Hannah W.
Beginner
5
Loved it overall, particularly if you’re into Doctor Who. It’s quite linear, which isn’t my favorite because teammates end up idling, but the immersion makes up for it.
12.04.2025
title
Jordan K.
Beginner
3
Wasn’t my cup of tea. The puzzles felt padded for time and often didn’t connect cleanly, so we asked for several hints and then waited ages to get them. I’d pass on this one.
27.03.2025
title
RetroNerd
Beginner
5
High production from the moment you step in, with authentic Dalek audio that cranks the tension. The finale popped for us and our GM was lovely. Would happily recommend to any Who fan.
11.10.2025

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