About the escape room
A gateway has opened beneath the streets of Shoreditch. Step through it and you leave Earth behind for Avora, a bioluminescent world no human was meant to see.
You cross into this immersive experience in London as one of Roscorp’s chosen few, recruited for the first expedition to make contact. Live actors, theatrical sets and three handcrafted cocktails or mocktails pull you deeper into the planet as the night unfolds.
Meet the Avorians. Explore the glowing forest. The further in you go, the clearer it becomes that Roscorp hasn’t told you everything. Before your time is over, you’ll find out what Avora really wants.
Roscorp Laboratories
The lab is your threshold. You’ll check in, lock away your belongings and pull on a Roscorp jumpsuit. Dr Shelly runs your briefing. Mason, head of security, runs the search. Try not to give them a reason.
Human bodies can’t survive the planet’s atmosphere unprepared, so before you cross you’re handed a flask of Luminol, a substance found only on Avora. It’s your first cocktail, sealed and yours to carry through the gateway to drink on the other side.
Then the portal opens. Whatever Roscorp told you about Avora, you’re about to learn how much of it was true.
A New World
Step through the gateway and the forest answers back. Light moves through the trees in pulses as you enter a world unlike anything on Earth.
Dr Shelly and the Avorians will guide you. Two more cocktails, built from the planet’s own ingredients, are yours as you explore. The Avorians are deciding whether humanity can be trusted, and the last team sent through the gateway never came home.
Find out what happened to them. The answer is on the planet, if you know where to look.
The Nighttime
The deeper you travel, the stranger Avora becomes. Glowing light runs through the whole ecosystem and the tension shifts around you.
Inside the Avorians’ shelter you’ll learn what they are protecting, and what Roscorp is really doing on this planet. You are standing inside the biggest discovery in human history. The only question left is what it will cost.
The Harvest is almost here. The Avorians would very much like you to stay for it.
Important information and features of the escape room
The experience is over 18 only. Please arrive on time; late arrivals over 15 minutes cannot enter. Guests will be issued a special Avora jumpsuit. There is no dress code. Coats and small bags can be stored; large bags should be avoided but can be stored if essential. Tables seat about 6 guests; smaller groups may share tables. The venue is not wheelchair accessible due to steps. Cocktails can be tailored for allergies and are vegan friendly. Flashing fibre optic lighting is used; contact the venue if sensitive. Restrooms are available at the start, halfway, and end of the experience. No food is served during the experience. Personal assistant/carer tickets are available with proof. Photos are allowed but professional equipment requires prior approval.
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