2 Tickets Ride
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2 Tickets Ride

  • Verified
4.74
2 - 2 people60 minutesMedium
Dive into an action-packed two-player game set in London's underground. Solve challenging puzzles, stop a runaway train, and save London from destruction. Experience the immersive gameplay with wireless headphones, hearing the sounds of the city from below. Can you beat the clock?
BeginnersWith children

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
Race the clock in this action packed two player game set underneath London. As you try and solve the puzzles that have been left for you, you also need to try and stop London from being destroyed. Fun and immersive as you wear wireless headphones to hear the sounds of London from below ground. Will you be able to solve the puzzles this mad man has set for you? Will you be able to work together to stop a runaway train?
AI
Brief assessment
Navigator AI
A tight, two-player sprint under London with crisp, techy puzzles and atmospheric Tube audio in your headphones. Go if you love fast teamwork, clear logic, and a save-the-city rush.

Location

Nearest Tube: Mile End (Central & District Lines)
Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers consistently praise the immersive Underground theme and coherent story that flows across distinct stages. Puzzles lean logical and tech-forward, with a noticeable math streak, making it a better fit for experienced duos than first-timers. Some mention rough edges like one broken step, a very subtle clue, and communication tasks that feel a bit dry; heat affected comfort for one group. Despite being the venue’s oldest, it still holds up well and is often called out as great for date nights or travelers.
WeaknessesA few teams hit a finicky or malfunctioning puzzle and one clue hinged on a tiny, easy-to-miss detail. The instruction-relay bits can feel mechanical, and the start/end stations could be more visually distinct. Hot days can dent comfort.
StrengthsConvincing Tube setting with headphone sound that pulls you into the chase. Compact space is used smartly, and tasks feel cohesive with satisfying payoffs. Purpose-built for two, so both players stay engaged.
SecurityStandard briefings and wireless headphones keep things simple; section transitions are managed by the GM. Comfort may vary with temperature, so dress accordingly.
Level of fearNot scary; it’s tense and mission-driven rather than horror. Safe for teens and adults who avoid jump scares.
Actors' gameNo live actors noted; interaction is mainly environmental. GMs handle hints and behind-the-scenes transitions reliably.
Quality of riddlesExpect suitcase brainteasers, a circuit-board/Tube map moment, and sequences where you must pass precise info. Mostly fair and logical with a math bent, though a couple steps demand sharp observation. One team reported a broken puzzle, so minor hiccups are possible.
PlotYou’re racing to stop a runaway train and outsmart a villain beneath London. The mission unfolds cleanly from station to train to finale without spoilers.
Difficulty levelBest for confident intermediates and veterans who like logic and numbers. Newer players can still succeed with hints, but it won’t feel easy.

Reviews

Review author's avatar
Marta & Oli
Beginner
4
A fun mission in a makeshift metro car, saving the city from a baddie. It’s the venue’s oldest room but doesn’t really feel dated. Puzzles are good, if not iconic; I loved the suitcase minis and the map/circuit-board combo. We needed a hint on the last case because the tell was extremely subtle, and the talk-across-the-room instructions felt dry. The game runs through three areas, with the end sta
09.05.2025
Review author's avatar
Ben L.
Beginner
5
We had to come back to finish after a power cut on Jan 20, 2018, but it was worth it—proper Tube theme, strong plot, and slick tech-led puzzles. Unusual and great as a dedicated two-player room; I’d point veterans here before newbies.
19.03.2025
Review author's avatar
Guest
Beginner
4
Played right after a long flight and it kept us alert without being exhausting. Great use of space, clear story beats, and only one puzzle felt a tad finicky. Solid pick for two people.
21.10.2025
Review author's avatar
Tom R.
Beginner
5
As a duo who’s done 40+ rooms, we loved how tight and coherent this one is. The GM handled transitions smoothly, and the circuit-board bit was chef’s kiss. Would recommend to experienced pairs.
17.05.2025
Review author's avatar
Marina K.
Beginner
5
Brilliant date-night pick. The Tube vibe with the headphones is spot on, and the puzzles make both players pull their weight without any dead time. We left buzzing.
26.07.2025
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Lena✨
Beginner
3
Cool theme and some clever tech, but one mechanism misbehaved and the room was warm, which took the shine off. Staff helped us through and we still finished with minutes left.
09.11.2025
Review author's avatar
alex_89
Beginner
4
We had fun, but there’s a chunk of math and one step was a bit too subtle for us—needed a nudge. Still, the flow made sense and the finale landed nicely.
21.06.2025
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Sam H.
Beginner
3
One puzzle was basically on the fritz, and London was sweltering that day, which didn’t help. We still got out, but the heat and the broken step dragged the fun down a notch.
11.03.2025
Review author's avatar
Traveling Duo
Beginner
5
Great way to spend a groggy recovery day after flying. The set looked bang-on and the puzzles kept us happily occupied the whole time.
12.07.2025
Review author's avatar
DateNightDave
Beginner
4
Fun spin on a world-domination villain with clever use of a small footprint. Built for two, which makes it an easy, engaging date night pick.
03.05.2025
Review author's avatar
PuzzleNerd
Beginner
5
Another strong two-player outing from Clue Adventures. The concept feels fresh, and there’s a fair amount of number work—consider yourself warned!
30.03.2025