Camelot
Escape room 12+

Camelot

4.86
2 - 6 people90 minutesMedium
Step into Camelot, year 1217! King Arthur is in trouble as Excalibur is trapped in stone. With the Knights failing, Lancelot losing his mind, and Guinevere frantic, it's up to you to solve puzzles and free the sword. Are you ready for this medieval mayhem?
NewBeginnersWith childrenLarge groups

Medium
Not scary
Without actorsActors
EnglishGame language
About the escape room
Camelot. 1217. King Arthur finds himself in a spot of bother. Merlin the Magician has somehow conspired to get the mighty sword Excalibur lodged in a stone! The Knights of the Round Table have taken turns to try and release it, but all have failed. Lancelot is losing the plot and Guinevere is going gaga! It's Medieval mayhem and they desperately need your help! Be forwarned, this game requires brains, brawn, bravery and bravado galore! Can you decipher the clues, solve the puzzles and conquer the challenges to release the mighty sword Excalibur from the stone?
AI
Brief assessment
Navigator AI
Big, tactile Arthurian romp with a generous 90-minute clock and loads to do. If you like Crystal Maze–style medieval vibes and a grand finale with Excalibur, this one’s a blast for families and fans alike.

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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIReviews praise the roomy, family-friendly set, the mix of brainteasers and physical tasks, and a clear quest to free Excalibur. The game is puzzle-dense but the extended runtime balances it out. One tight squeeze could bother claustrophobic players, and a few mention feeling penalized for asking hints or held to a strict solve order. Hosting gets warm shout-outs, plus there’s a fun bonus challenge if you finish early.
WeaknessesHint requests can feel “punished,” and at least one team felt a strict enforcement of solve order at the end. There’s a single tight space that may not suit everyone. The sheer volume of puzzles can be a lot if you prefer a slower pace.
StrengthsImmersive medieval setting with tactile, well-flowing puzzles and plenty of content. Friendly hosting and a cool bonus game with points and prizes. Great for families and mixed-experience groups.
SecurityLight physicality like crawling, throwing, and pulling is part of the fun, with one notably tight spot that only needs a single participant. Staff guidance is present, and most tasks feel controlled and safe.
Level of fearNot a scare show—more adventure than fright—so kids should be fine. Only a brief, narrow crawl could unsettle claustrophobic players, and it’s optional for the rest of the team.
Actors' gameNo live actors reported. The GM, especially Trev, gets kudos for passion and support, though one group felt a ruling was too rigid.
Quality of riddlesVaried, tactile, and observation-heavy, with satisfying physical moments. Generally fair and accessible, but clue penalties and strict sequencing can rub some teams the wrong way. Volume is high, so expect to keep moving.
PlotYou’re hunting shields and setting them on the Round Table to free Excalibur, all wrapped in playful medieval mayhem. The story is clear, goal-driven, and pays off with a hands-on climax.
Difficulty levelAbove average due to density, but the 90 minutes help. Newer teams may lean on hints, while faster groups can even chase the post-game bonus.

Reviews

Review author's avatar
Cornwall Traveler
Beginner
5
Standout room from our Cornwall trip. It’s a 90-minute run with a Crystal Maze–style medieval feel, mixing smart puzzles and hands-on challenges. You gather shields and place them on the Round Table to free Excalibur, with some crawling, throwing, and pulling along the way. The space is big and family friendly, though one tight section could bother claustrophobic players. If you finish early, ther
30.12.2025
Review author's avatar
alex_89
Beginner
5
Crystal Maze vibes in the best way. Tactile puzzles, big set, and that 90-minute clock meant our kids weren’t rushed. We actually cheered pulling the sword—pure joy.
29.09.2025
Review author's avatar
NotQuiteOut
Beginner
4
Good room, welcoming staff, fair price. Our frustration was at the end when the GM controlled an electromagnet and wouldn’t let us ‘escape’ because we’d unintentionally skipped a step—so we hadn’t solved it the exact way they wanted. Still enjoyable overall, but that felt overly rigid.
20.08.2025
Review author's avatar
PuzzleWanderer
Beginner
4
Really enjoyed it and made steady progress. The set looks great and feels immersive, with puzzles that flow well and are accessible to everyone in our group. The GM was friendly and took our feedback on board. A strong pick for families.
30.03.2025
Review author's avatar
FamilyEscapers
Beginner
5
Brilliant experience. We played with our kids, 7 and 11, and there was loads for them to tackle as well as us. We nearly used the full time, which is rare for us and made the win feel earned.
20.09.2025
Review author's avatar
Sam R.
Beginner
4
Room looks fantastic and the flow mostly sings. A couple of steps felt fussy about order, yet the overall adventure was worth it, especially for mixed-experience teams.
10.08.2025
Review author's avatar
Marina K.
Beginner
5
We loved the mix of brains and brawn, and Trev’s enthusiasm is infectious. Finished with a sliver of time and dove into the bonus boxes—great touch and super replayable feel.
02.07.2025
Review author's avatar
Guest
Beginner
4
Packed with puzzles and some fun physical bits. We did feel the hint system was a bit punishing, and there’s a tight crawl I skipped, but the team handled it fine. Still a solid recommendation.
02.04.2025
Review author's avatar
Lena✨
Beginner
5
Family hit. Our 8–12s were busy the whole time and the finale lands perfectly. Plenty to do, clear goals, and we never felt lost for long.
12.09.2025

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