WeaknessesA recurring puzzle is awkward to execute and could use a clearer starting clue. The venue is hard to spot and the derelict exterior can put people off. Experienced teams may wrap up quickly and miss the full 60‑minute feel, plus a few guests wished for end‑of‑game photos.
StrengthsAtmosphere and theming are spot‑on, with standout props like an old‑school computer and well‑used tech. The pacing feels lively, and the non‑linear design keeps everyone involved.
SecurityThe bus looks deliberately run‑down outside, but inside felt controlled and supervised. Wayfinding to the venue could be clearer.
Level of fearNot scary, more adventurous than intense. It reads as family friendly, with dinosaur tension but no horror elements.
Actors' gameGame Masters get a lot of love for being warm, attentive, and timely with nudges. Interaction feels supportive rather than intrusive.
Quality of riddlesVaried, mostly logical, and largely tech‑driven with few traditional locks. One eggs/computer‑adjacent task divides opinion due to fiddly execution. Overall fair, but a small tweak in cluing could smooth the spike.
PlotYou stumble upon a Jurassic research bus, disaster hits, and you have 60 minutes to get out before things go south. The story threads cleanly through the tasks and lands with a dramatic finish.
Difficulty levelSweet spot is easy‑to‑moderate; newcomers and families will cope well. Puzzle‑hungry teams may blitz it, aside from one spike in difficulty.
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