Hell House
Escape room 12+

Hell House

4.72
2 - 8 people75 minutesAbove average
Dive into a chilling 75-minute immersive horror escape room, the successor to "The Gilman Hotel". Uncover the dark secrets of The Esoteric Order Of Dagon in a secluded house near Arkham. Locals vanish—will you? Dare to unravel the mystery or become the next sacrifice?
Large groupsWith childrenFor pros

Above average
Not scary
Without actorsActors
EnglishGame language
About the escape room
A multi-level 75-minute immersive horror escape room experience that is a spiritual successor to our much-revered game “The Gilman Hotel”. Gilman had a hell of a reputation and we hope to take you deeper into the story and mythos to discover the grim truth behind The Esoteric Order Of Dagon. The Order has taken refuge in this abandoned house on the outskirts of Arkham, taking locals as their sacrifice. If the rumours are to be believed, could you even stop them? Do you dare enter?
AI
Brief assessment
Navigator AI
Go for the sprawling, film-like sets and slow-burn Lovecraft dread rather than cheap jumps. It’s a moody 75 minutes that shines early and stays atmospheric throughout.

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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIPlayers consistently rave about the sheer scale and top-tier set design, with the opening sections stealing the show. Flow often stumbles on color-based tasks in very low light, especially for colorblind players. Some basic upkeep issues crop up, like a faded journal and a dodgy lantern, dragging the experience down. Overall tone skews immersive and tense, not outright terrifying.
WeaknessesColor recognition puzzles in near-darkness break momentum and can be unfair to colorblind players. Reports of faded printed materials and faulty lanterns suggest lapses in maintenance.
StrengthsCinematic environments and a richly themed, Lovecraft-inspired world pull you in fast. The early rooms are standout, with strong atmosphere and satisfying reveals.
SecurityStandard escape-room safety is implied; navigation is in low light across multiple areas with handheld lanterns. Expect dim conditions and watch your step between spaces.
Level of fearMore creeping dread than jump-scare factory, so horror newcomers should cope fine. Tense door reveals and spooky vibes may still be too much for younger kids.
Actors' gameNo live actor interaction is mentioned in the reviews. Engagement comes from the environment, puzzles, and soundscape rather than character-driven moments.
Quality of riddlesA mixed bag: mostly thematic and fair, but the color-based sequences in the dark hurt accessibility and pacing. Reliance on a printed journal is fine in theory, but not if the text is faded. When they click, puzzles support the story well.
PlotA spiritual follow-up to The Gilman Hotel, diving deeper into the Esoteric Order of Dagon around Arkham. You explore an abandoned house to uncover grim truths without needing prior lore to follow along.
Difficulty levelModerate overall, with spikes due to visibility and color perception. Beginners can manage with hints, while experienced teams will cruise except for those light-dependent sections.

Reviews

Review author's avatar
R.M.
Beginner
4
The opening two rooms are phenomenal and had this on track to be a favorite. Then the color-based puzzles in near-darkness derailed the flow; I’m red/green colorblind, so I stepped back, but even my teammates struggled. Frustration aside, the rest of the puzzles are solid, and it’s a fun 75 minutes in a well-themed spooky house with basically no jump scares—great for horror newbies.
14.05.2025
Review author's avatar
K.L.
Beginner
5
I loved this room, perfect pick for a milestone game. Every door had me opening it with serious dread. As a Lovecraft fan, I soaked up the story, and the set design is top notch—one of my favorites at Panic Room.
08.05.2025
Review author's avatar
alex_89
Beginner
5
Staggering sets and a great Lovecraft vibe; those first chambers are chef’s-kiss good. Not many jump scares, just mounting dread, which I preferred. Our group had a blast across the 75 minutes.
20.09.2025
Review author's avatar
S.B.
Beginner
3
You can see the budget and care in the set—easily Panic Room’s most impressive build. But basic maintenance lets it down: the journal was so faded it was barely readable, and one of our two lanterns died seconds in. With a tiny bit of upkeep, this could be top-tier; as it stands, I can’t recommend it.
23.04.2025
Review author's avatar
Марина К.
Beginner
4
Loved the scale and multi-level feel, but the color puzzles in the dark slowed us way down. Once past those, the rest flowed nicely and the atmosphere sang. Would still recommend.
01.04.2025
Review author's avatar
Иван из Питера
Beginner
4
First two rooms are incredible and set the tone. Later sections didn’t quite match that high, but still fun and varied. Bring someone who isn’t colorblind for the dim color steps.
19.05.2025
Review author's avatar
Lena✨
Beginner
5
If you’re into cosmic horror without cheap jumps, this is your jam. Story threads tie back to Gilman and the set work is lush. We left satisfied and a little shaky—in a good way.
26.04.2025
Review author's avatar
Tom H.
Beginner
3
Immersion is spot on, but our lantern kept flickering and the journal text was hard to read. That combo killed the momentum for a bit. Cool room overall, just needs basic upkeep.
10.03.2025
Review author's avatar
Guest42
Beginner
4
The scale here is the headline—huge, detailed, and immersive from the moment you step in. The set work does a lot of heavy lifting and really sells the horror vibe.
04.09.2025

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