WeaknessesCan feel tight for two within 60 minutes, and the non-linear structure may overwhelm newcomers. One report of a faulty puzzle affected an escape. The room shows its age a bit for some.
StrengthsClever, plentiful puzzles with an inventive start and strong immersion. Standout props and decor, plus friendly game masters who guide smoothly. Multi-room progression keeps energy up.
SecurityPremise includes starting restraints, and players highlight clear briefings and supportive staff. No jump scares reported; gore is prop-based and controlled.
Level of fearTense surgery theme with light gore, but reviews note it isn’t actually very scary and there are no jump scares. Likely fine for teens and squeamish players who can handle a medical setting.
Actors' gameNo live actors mentioned; interaction is through an attentive GM via hints. Hosts like Roux and Fraser get shout-outs for being helpful and upbeat.
Quality of riddlesLots of varied, clever challenges with a non-linear flow and some neat electronic moments. Generally fair but on the tougher side, rewarding methodical teamwork. One isolated tech issue was reported.
PlotYou wake in a makeshift surgery after a night drinking with a doctor and need to outwit the room before things get worse. The story unfolds across multiple spaces without heavy exposition or spoilers.
Difficulty levelBest for groups of 3–4 or experienced pairs; new players may want to use the optional puzzle removal for duos. Expect to think hard and divide tasks due to the non-linear design.
Reviews