WeaknessesSome teams felt the start was a bit frustrating before momentum kicked in. The difficulty can spike, especially for two players. A few jump scares won’t suit everyone.
StrengthsImmersive, eerie setting with a historical throughline and standout decor. Lots of varied, fair puzzles that reward lateral thinking. Attentive, friendly hosting elevates the whole run.
SecuritySafety briefings are clear and to the point, and staff keep a close eye to step in when needed. The space feels well managed despite the spooky dressing.
Level of fearCreepy vibe with a handful of jump scares, but not extreme horror. Good as a gateway spooky room; very nervous players should be aware of the ambiance.
Actors' gameGame masters like Charlotte, Joe, Edi, and Amy get repeated shout-outs for being friendly, clear, and fun. Hints arrive at good moments and hosts often talk teams through the run afterward.
Quality of riddlesPlenty of puzzles, often unconventional and outside-the-box, yet grounded in fair logic. A solid blend of classic locks with enough tech to keep it fresh. Momentum improves once you crack the early steps.
PlotYou play mediums probing a cursed castle to confront Mary’s vengeful spirit, with history threaded into the tasks. The narrative builds as you uncover secrets without giving everything away up front.
Difficulty levelGenerally on the harder side; confident puzzlers will thrive, newcomers should lean on hints. Most teams recommend 3–4 players, while pairs may find the opening stretch tougher.
Reviews