WeaknessesThe fixed two-minute finale can feel like a sudden-death gate and deflate an otherwise strong run. Narrative depth is modest, and some items tease paths you never use. If you dislike lots of padlocks, the style may wear thin.
StrengthsHosts set the scene well, keep hints light, and maintain a smooth pace. The space looks the part and serves up varied, satisfying puzzles with at least one adrenaline-lifting moment. The Summerhall venue adds charm.
SecurityStandard briefing and attentive monitoring keep things comfortable, and nothing points to unusual physical risk. No jump scares or blackout segments were reported.
Level of fearNot scary at all—this is a puzzle caper, not a haunt. Family-friendly vibe with a cheeky gin theme and no horror elements.
Actors' gameGuests highlight warm, patient game masters who set the tone and let teams own their solves. Hints are timed well and never feel pushy.
Quality of riddlesFair, varied, and mostly logical, with plenty of tactile locks that fit the distillery theme. There’s room for parallel solving and at least one memorable sequence. The finale compresses time and leans on reading scattered clues, which some find abrupt.
PlotYou’re tracking a disgruntled employee’s scheme and racing to save the gin before it all goes south. The premise frames the action without steering every step.
Difficulty levelEasy-to-mid difficulty suits beginners and mixed groups, and even duos can get through with steady pacing. The endgame time gate spikes pressure, so managing tempo early helps.
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