WeaknessesSignposting can be light, so understanding what a puzzle wants may be tougher than solving it. A few teams reported slow hint delivery or a glitchy moment that broke momentum. Smaller teams may find the flow stickier and the learning curve steeper.
StrengthsBeautiful, immersive set design and strong use of technology create a distinct atmosphere. Varied puzzles and minimal padlocks keep it feeling modern and fresh. Works brilliantly as a companion to Dystopia, elevating the narrative.
SecurityThe venue is up two flights of stairs and the room includes a ladder that can be skipped if needed. Staff monitor play and the tech-heavy elements are handled safely.
Level of fearNot a scare fest—more clean, clinical sci‑fi than horror. Suitable for families with older kids who like puzzles rather than frights.
Actors' gameNo live actors; interaction comes through the Game Masters. Hosting is often praised by name, though one group reported delayed help early on.
Quality of riddlesPlenty of variety and tech-driven tasks with only one traditional lock reported by players. The challenge often sits in deciphering intent rather than execution, which some find obscure without stronger signposting. When it clicks, it’s satisfying and feels fair.
PlotA gleaming Utopia hides cracks, and you’re there to peel back the veneer without spoiling the reveal. The story lands best when experienced alongside Dystopia as a two-part tale.
Difficulty levelOverall on the tougher side, better for experienced groups or 4–6 players. Duos can still enjoy it but should expect more hints and a heavier lift.
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