The Great Escape
Escape room 12+

The Great Escape

4.9
2 - 6 people60 minutesAbove average
Trapped in a WWII POW camp, bravery and cunning are your only allies. As the clock ticks and tension rises, freedom teeters within reach. Can you outsmart the guards and dig to liberation before time runs out? Your comrades' fate is in your hands. Will you seize their freedom?
NewWith childrenFor prosLarge groups

Above average
Not scary
Without actorsActors
EnglishGame language
Escape room awards
Nominee (2024)TERPECA
About the escape room
Escape the WWII PoW camp! In the heart of a WWII POW camp, a daring adventure unfolds. Amidst the barbed wire and vigilant guards, freedom lies just beyond your grasp. With time slipping away and each moment vital, you must outmaneuver the guards and navigate the maze of tunnels being dug beneath the compound. How many can you liberate in time? The destiny of your comrades rests squarely on your shoulders. Will you guide them to triumph, or will the guards shatter your hopes of freedom? The stakes are high - have you got what it takes?
AI
Brief assessment
Navigator AI
A tense, hands-on WWII prison break with secret passages, crawling, and a two-stage win that keeps the adrenaline up. If you want big immersion, on-theme puzzles, and a 90-minute ride that flies by, this one delivers.

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Location

Paid and Free Parking
Wifi
Wardrobe

AI Overview

AIPlayers praise the authentic set, from the cramped cell to tunnel-like spaces, and say nothing breaks the period feel. The puzzle mix is varied, largely fair, and tightly tied to the theme, with a memorable end challenge to free everyone. The room feels mostly linear but has moments where splitting up helps, and the 90-minute format reduces clock anxiety. GM support is friendly and on point, boosting immersion without overstepping.
WeaknessesThere’s a fair bit of crawling, which won’t suit everyone. One puzzle spike can feel melty in the moment, and the mostly linear flow can limit parallel play. No visible timer enhances immersion, though some players prefer seeing the clock.
StrengthsTop-tier theming and atmosphere make the camp feel real, and the puzzles stay true to the story. The physical interactions and crawling add excitement, and the bonus finale lands well. Two clear milestones keep momentum and satisfaction high.
SecurityBrief darkness and crawling are part of the experience, so be ready to get low and move carefully. The GM monitors play and offers guidance, keeping things controlled and clear.
Level of fearIt’s tense rather than scary, with low-light moments and guard-escape vibes but no horror. Suitable for teens and up if they’re comfortable with crawling and the wartime setting.
Actors' gameNo live actors are mentioned, but the GM sets the scene well and provides timely, supportive hints. Interaction feels personable without breaking immersion.
Quality of riddlesExpect a solid spread: logic, maths, and tactile tasks, plus a few physical feats, all justified by the setting. Nothing feels jarringly modern, and clueing is generally fair. A late-game bonus objective adds a satisfying capstone.
PlotFirst you break out, then you orchestrate a mass liberation, giving the story a strong midgame checkpoint and a punchy finish. The progression across spaces feels like an unfolding escape operation rather than disconnected rooms.
Difficulty levelModerate-to-hard, but fair with hints; an experienced duo clocked both stages in about 67 minutes. Best for teams who enjoy physical elements and sustained focus over 90 minutes.

Reviews

Review author's avatar
EscapeFan_UK
Beginner
5
TERPECA-nominated and worthy of it. Chris set the scene in a tiny cell, then we crawled, pulled ropes, and found sneaky passages, with one hilarious in-theme surprise I won’t spoil. Everything matched the period, the puzzles were plentiful and varied, and we hit escape at 53:02 and finished freeing everyone at 67:07.
20.04.2025
Review author's avatar
Kate L.
Beginner
5
Unique, well-built set and a theme that’s thoughtfully executed. Puzzles were satisfying, and the bonus finish was a treat. We ran it as two experienced players, had to split tasks to keep pace, and the GM was friendly and sharp. Watson the venue dog made our day.
08.01.2025
Review author's avatar
Tom H.
Beginner
5
GM Chris nailed the briefing and stayed helpful without spoiling the fun. Secret passages, tactile mechanisms, and that cheeky in-theme interaction I won’t spoil all hit perfectly. Properly challenging yet fair.
01.01.2025
Review author's avatar
Guest_Andy
Beginner
5
We did it as a team of two and the 90 minutes flew. Solid mix of logic and physical bits, and the camp escape then prisoner liberation structure is genius. Staff were lovely, and meeting Watson at the venue was the cherry on top.
09.05.2025
Review author's avatar
Lena✨
Beginner
4
Atmosphere is absolutely spot on and the bonus end objective is a blast. Be ready to crawl; my knees felt it after, but I’d do it again for that tension and payoff. Great night out.
14.10.2025
Review author's avatar
alex_89
Beginner
5
Incredible immersion from the first blackout to the final push to free everyone. Lots of crawling and a few clever rope moments made it feel like a real breakout, and the no-timer vibe kept me in the story. We wrapped the second stage just under 70 minutes and left buzzing.
26.11.2025
Review author's avatar
M. Turner
Beginner
4
Theming is spot on and gives every player a chance to shine. There’s a good chunk of crawling, which is fun here, and the puzzle mix stays true to the story throughout. Rock-steady design.
19.02.2025
Review author's avatar
Марина К.
Beginner
4
Loved the era-true puzzles and the set is film-level good. It leans pretty linear, so our group sometimes waited on a single thread, but the finale made up for it. Still a strong recommendation.
30.01.2025
Review author's avatar
Jess S.
Beginner
5
Really solid 90-minute room with a lot of puzzle variety. It’s mostly linear and includes a bit of crawling, which worked fine for our group. We had a great time.
22.07.2025
Review author's avatar
Rob P.
Beginner
5
Ninety minutes evaporated. One puzzle almost melted our brains, but the room as a whole was a blast and classic Exitus fun. Would happily run it again.
19.08.2025

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