WeaknessesThe room is physically small, so larger teams may feel cramped or idle due to the linear path. A couple of puzzles can be sticky if you miss a detail. Those uneasy with heights or lifts might feel a wobble at the start.
StrengthsTop-tier theming and a convincing movement simulation sell the elevator fantasy. Puzzles flow cleanly with satisfying reveals and a good mix of tech and tactile elements. The design squeezes a surprising amount into a compact footprint.
SecurityIt’s a simulated lift, not a real one, and staff explain that clearly before you start. The team monitors closely and keeps things safe while the effects do their job.
Level of fearSpooky vibes and tense moments, but not a horror room. Suitable for most teens and skittish adults, especially with a heads-up about the simulated elevator.
Actors' gameNo live actors inside, but the GM presence is warm and engaged. Staff encouragement and timely reassurance add to the experience without breaking immersion.
Quality of riddlesA fair blend of electronic and manual puzzles with plenty to touch, align, and decode. The linear ascent reveals challenges in stages, rewarding teamwork and observation. Clues feel logical; the occasional snag comes from overlooked details rather than trickery.
PlotYou bargain with the hotel’s last owner to hunt down his missing fortune before time runs out. The elevator carries you floor by floor toward the 13th, with the hotel’s past unfolding as you climb.
Difficulty levelModerate and welcoming to newcomers, with enough texture for enthusiasts. Duos handle it well; bigger crews may find fewer simultaneous tasks due to the linear flow.
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