WeaknessesSome felt the room was too dark and tight in places, which can make interactions feel fiddly. A couple of puzzles or props were temperamental for some teams. One reviewer felt the theme thinned out later on.
StrengthsImmersive, elevated set design and atmosphere that push the story forward. Fresh, satisfying puzzles and clever use of space with fun references to the original. The scare factor enhances the experience without burying the logic.
SecurityNo specific safety concerns are mentioned in the reviews, though the space can be dark and tight. Staff brief well, monitor closely, and offer hints without pressure.
Level of fearThis is a tense, horror-forward room with constant creep and some sharp scares. Not ideal for younger or very nervous players.
Actors' gameGuests praise the GM support and light-touch guidance that lets teams struggle productively before offering help. No clear mention of live actors inside the room.
Quality of riddlesExpect callbacks that quickly pivot into new, well-integrated challenges with fair solutions. Variety and creativity are strong, and the mechanics feel deliberate and story-led. A few interactions can be finicky in low light or when a prop misbehaves.
PlotYou’re tracking an escaped killer through Harold’s House to find Becky Morris before he adds her eyes to his collection. It continues the Oculus storyline with clear nods while standing on its own.
Difficulty levelModerate to challenging, ideal for teams with some experience, though newcomers should manage with hints. Low lighting can make a few steps feel tougher.
Reviews