Judgement D.A.V.E.
Escape game 12+

Judgement D.A.V.E.

4.88
2 - 7 people60 minutesAverage
Journey deep into the Bewilder Box Initiative, solve puzzles and use advanced field equipment to stop the rogue AI Masternet 9000 from escaping. Can your mind save humankind? Find out in 60 minutes!
BeginnersWith childrenBeginnersBeginnersLarge company

Average
Not scary
Without actorsActors
EnglishGame language
Escape room awards
Nominee (2023)TERPECA
Nominee (2021)TERPECA
Nominee (2020)TERPECA
Nominee (2019)TERPECA
About the escape room

The Masternet 9000 (a rogue artificial intelligence) has staged a mutiny of the Bewilder Box Initiative. As per Dr Wilder’s orders, you and your team must journey deep into it’s cognitive training facility solving puzzles and utilising advanced field equipment to stop him before he escapes. Are you ready to use your mind and save humankind? Is your grey matter up to the task? Is The Masternet good, or is he bad? You have 60 minutes to find out… good luck.

AI
Brief assessment
from Navigator AI
A witty, high-tech sci‑fi showdown with a rogue AI, packed with clever, team-first puzzles and big personality from the hosts. If you like story-led rooms with a punchy finale, this one stands out.

Location

Paid Parking
Wifi
Wardrobe

Overview of artificial intelligence

AIGuests rave about the polished set, sharp humor, and in-character game masters who nail timing and tone. The puzzle mix leans cooperative and techy, and many call it the tougher, stronger choice over The Initiative. Families, teens, and mixed-experience groups report great times, including birthdays. Minor gripes include the space feeling tight for 5+ and the odd tech hiccup like a timer or tool acting up.
WeaknessesA couple of props have misbehaved for some teams, and the final section’s logic briefly puzzled a few. Rooms can feel cramped with larger groups. These issues didn’t meaningfully dent overall enjoyment.
StrengthsImmersive sci‑fi theme with a playful narrative thread and a voice performance that fits like a glove. Build quality feels fresh and tidy, with varied, satisfying tasks that reward communication. Hosting is consistently praised as fun, attentive, and on-theme.
SecurityClear briefings and gear explanations help everyone settle in, and the set feels sturdy and well kept. Rare malfunctions were handled quickly and didn’t impact safety.
Level of fearNot scary; the tension is all countdown and quips from the AI. Kids and teens handled it happily with support from the host.
Actors' gameGMs commit to their doctor personas, balancing banter with just-right nudges. Several guests highlight a recognizable voice that boosts the story’s charm.
Quality of riddlesA smart blend of tactile tech, logic, and multi-person actions, with a few unusual mechanics that feel fresh. Generally fair and well signposted, though the finale can momentarily confuse. Veterans have posted quick times, while newcomers progress well with hints.
PlotYou infiltrate D.A.V.E.’s training facility to stop a rogue AI before it escapes, uncovering its motives along the way. The narrative threads through each stage and lands on a playful, satisfying finish.
Difficulty levelFirmly on the harder side and widely seen as tougher than The Initiative. Best for 2–4 communicators; first-timers will be fine with guidance.

Reviews

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Maya L.
Beginner
5
Slick, funny, and surprisingly heartfelt for a room about an unruly AI. Our trio loved the in-character hosting and that cheeky voiceover, and the set looked brand new. A proper highlight of our Brighton weekend.
08.06.2025
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TomB_42
Beginner
4
We went in five and it felt a bit snug, plus one gadget was flaky, but the GM adjusted fast and kept the flow. The puzzles were clever and cooperative, and the ending landed nicely. Solid recommend.
04.11.2025
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pixelowl
Beginner
5
High-tech props, smart chaining, and a tone that never takes itself too seriously. We’ve done both rooms and this one edges it for us—tighter story and stronger puzzles.
18.06.2025
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H. Clarke
Beginner
4
Loved the sets and vibe, though five would feel tight—we were glad to be four. A couple of props misbehaved, but we worked around them, and the room leans challenging in a good way.
22.01.2025
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Tamsin W.
Beginner
5
Great theming and some standout, team-only steps that one person can’t brute force. We liked both rooms, but this was our pick of the two.
24.12.2025
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Jay & Co.
Beginner
4
First live escape for two of us and we still made it with a couple of nudges. The last bit wobbled our brains, then clicked and felt great. Would happily come back for more.
14.08.2025

Other escape rooms at this location

The Bewilder Box Initiative

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