WeaknessesThe room is compact and can feel hot, which may bother claustrophobic players. A padlock-heavy flow and linear structure can leave some teammates waiting. A few notes of wear and the odd sticky puzzle cropped up in older runs.
StrengthsCreative, high-tech puzzles and a clever elevator mechanic deliver plenty of wow moments. The theme feels fresh, with an intro video that sells the reality-show vibe. Energetic, attentive GMs elevate the whole run.
SecurityBriefings are clear and staff monitor closely, stepping in when needed. The room is small and can heat up, so speak up if you’re claustrophobic or need a breather.
Level of fearExpect a couple of jump scares and tense beats, but it’s more thrill than horror. Likely fine for teens and skittish adults; claustrophobes should think twice due to the small space.
Actors' gameGame masters like Luke, Laura, and Emma earn shout-outs for being friendly, quick on hints, and enthusiastic. Interaction feels supportive without spoiling the challenge.
Quality of riddlesMostly codes and passwords mixed with tactile, techy interactions, capped by a neat built-in elevator twist. Logic is fair once you find your footing, though the start can be sticky for some teams. Variety is good, with standout set pieces that feel fresh.
PlotYou’re contestants in a pilot reality show, racing an elevator to Floor 13 under the watch of Professor Errol Tepet and Dr. Psik. Light story beats and a kickoff video keep the game-show thread running without getting in the way.
Difficulty levelHigh difficulty with a linear path; beginners will likely need hints. Smaller teams may struggle on time, while experienced groups call it medium-to-hard but fair.
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